Modern Combat 3: Fallen Nation is a 2011 first-person shooter developed and published by Gameloft Montreal for the iPhone, iPod Touch, iPad and Android devices. It is the third part in the Modern Combat series, and is a sequel to 2009’s Modern Combat: Sandstorm and 2010’s Modern Combat 2: Black Pegasus.
As with Sandstorm and Black Pegasus, Fallen Nation plays similarly to Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. The game’s single player mode takes place over thirteen levels, in locales such as Hollywood, Alaska, and the Middle East. The game is controlled using virtual buttons on-screen; a virtual control stick is used for movement, while aiming is achieved by swiping on the screen. All controls can be customized from the main menu. The game has gyroscopic control on the iPhone 4and fourth generation iPod Touch.
In the backstory to the game, terrorists from North Korea, Pakistan and Russia have formed an alliance called the K.P.R. Alliance. Led by General Popovich (a supporting antagonist from Black Pegasus), the K.P.R. alliance declared war on the United States. After the defeat of the U.S. defense apparatus, K.P.R. invaded US territory and deployed several WMDs in American cities.
The game begins in Los Angeles, as Corporal James Walker are infiltrating the NSA building and secure important intel. After successfully carrying out their mission, the squad is contacted by Sergeant Downs (an NPC in Black Pegasus) and are subsumed into “Phantom Unit” (which includes Sgt. Anderson, one of the major characters from Black Pegasus). They are then sent on a mission to Alaska to locate Razor Squad and determine the enemy’s course of action.
Later, Phantom Unit head to Pakistan to capture Edward Page, a former US Ranger who has joined the K.P.R. Alliance. He reveals that General Tong is planning to bomb America from North Korea. The squad kill Tong, but Popovich captures Downs and Walker. A nuclear missile is then launched to destroy Seattle. As prisoners of K.P.R., the duo escape custody, disarm the nuclear warheads before they impact and end the K.P.R. threat once and for all. The game concludes with Walker pushing Popovich onto a sharp pipe and then stabbing him in the neck.
- Cpl. James Walker, playable character and main protagonist
- Cpt. Turner, commander (KIA)
- PFC. Mendoza
- Pvt. Torres
- Pvt. Cole (KIA)
- Pvt. Kelly (KIA)
- Cpl. James Walker
- Sgt. Downs, commander (Formerly Pvt. Downs in MC2)
- WO1 Anderson (Formerly Sgt. Anderson in MC2)
- Cpl. Washington
-Korean, Pakistani and Russian Alliance
- General Popovich, the main antagonist (KIA)
- General Tong (KIA)
- Edward Page (Captured)
As with both of the previous games, Fallen Nation features multiplayer mode, for up to twelve players. Six different maps and seven different game modes are available; “Battle”, “Team battle”, “Capture the flag“, “Zone control”, “Manhunt”, “Bomb squad” and “Destruction”. Killing enemies and securing objectives earns experience points, allowing players to level up through 90 ranks.
Whereas Sandstorm featured seven weapons, and Black Pegasus featured fifteen, Fallen Nation features twenty-one, in addition to throwing knives, five different grenades, seven pieces of equipment and seven skills. Weapons can be also be fitted with attachments like red dot sights or silencers.
Unlike in either of the previous games, the weapons in Fallen Nation are all fictional, however, they are very closely modelled after real world equivalents.
- Bravel-1 (based on the SCAR-H)
- MC81 (MP7)
- Intercept-L200 (CheyTac Intervention)
- ACM (Adaptive Combat Rifle)
- Shred-4 (MG4)
- OPS55 (UMP-40)
- KT-44 (AK-47)
- Maiden (FAMAS)
- TXR-Reaper (TDI Vector)
- TZ4-Compakt (M4 carbine)
- KR600 (GM6 Lynx)
- Automat-X (AUG HBAR)
- ZN6-Prototype (XM8)